v0.1.3 Achieving Abstractions Added Achievements! 70 new things to unlock! Some of them are hidden, so feel free to poke around with various aspects of the game You can find them in the Profile tab They also pop up in the bottom left upon unlock Currently give no rewards except for style points Removed names from playing cards Meant to genericize them to allow for growth outside of the friend group Added more fancy stuff for third party login Preparation for Trophy Cards Special, profile-locked cards that can be unlocked via various methods Will not take up inventory space Reaching certain quantities will unlock special cosmetics! Added one singular new emote Fixed an incessant bug with new user's inventory value (hopefully) Finally added a tutorial v0.1.2 Stacked Expansions Identical copies of cards automatically combine into stacks if Item Stacking is enabled Dropdown => Preferences => Item Stacking Added verification when posted on third party sites Accounts created via Galaxy cannot be migrated to a traditional account at this point Third party accounts may have identical usernames to currently existing accounts Added tons of preparation for achievements Finish different tasks ingame to recieve rewards! Finish all achievements to earn a special badge that can be displayed in chat Work towards a Patreon page Patreon donors WILL NOT recieve any benefits at this point in time More art has been added, thanks to Slax Migrated cookies to be slightly more secure and work in third party, as well as last a week instead of a day Created a special console for certain people... Progress on a tutorial interface Improved image rendering, allowing for gifs as card images Fixed chat. How did I manage to break it. v0.1.1 Relaxing Rolling Added an AFK system, allowing you to pull cards in the background Added a modal for seeing what you pulled from previous afk (slightly laggy, will fix later) Extended the cooldown on pulling by 66% (3s => 5s) Added a bit more art (thanks Slax!) Actually credited Slax for creating the art for his card Added fly text for pulling cards Sorted emotes in the wheel Added a couple new emotes Improved the pfp edit system greatly Pixel being hovered turns grey while hovered Holding the mouse down continues to draw Removed an unused bit of abstraction text Added the Profile page Tracking more stats now for profile Added a couple confirmations on Fragmenting (ty slax) v0.1.0 Brandishing Battles (finally) added Battle Face another player in a 3v3 using a now-expanded collection of Battle cards. More cards distributed among existing sets Apollo, Rusted => Starter Set AquaEmbers, Slax => Painters Pack Muninn => Astronomical Assets Fixed the Sell Below feature (hurrah) Battle Card UI Rerendered a0-a6 and passive Added tags, which describe a card's role in combat More hover effects Too much optimization :( Going to the base url (abstractors.mangokitten.com) no longer directs you to /auth if you have a token Site Theme changing Dropdown => Preferences => Change Theme allows you to switch between any of the 6 preset themes, with more themes to be added in the future Freshened up the site UI Moved the tab switchers to the topbar Changed most of the site to use the same 13 colors (changed via theme) More color contrasts between different sections v0.0.3 Artist's Ascension (Art Update pt 2) Added a few new features Ascension Spend your Flecks to increase an A6 card's value by a large multiplier! Pfp changing (dropdown -> settings -> change pfp) Create a 32x32 pixel art to be your profile photo! Added Emotes and the Emote Wheel Pick from over 20 emotes to express yourself in chat! More emotes will be added in the future Card hover features Card image in inspect menu follows the mouse when hovered, adjusts brightness to create light/shadow Added plenty of new art Temporary pack art (from AquaEmbers) Lots of card art (from me, G00B, Kon, and Petrichord) More backend Prepping for Battles, again Better number rendering Prepping for Catted Collection, a new set giving homage to Cat Clicker Gifts backend v0.0.2 Number Update Better number handling on both client and server Client now pulls down entire inventory at once, greatly speeding up the game (~80% wait reduction) Context menus on users Right clicking a user's pfp/name in chat shows a summary of their stats New item inspect section Each item has a new 'stats for nerds' portion at the bottom, describing how the item's value is calculated General hitbox fixes Badges no longer cover the 'copy userid' section 'Fun' backend Redid a large aggregation pipeline to enable number handling (~50% faster) v0.0.1 Art Update pt 1 Lots of filler art added to the game Mainly in the form of temporary card sprites Added more badges Removed the Semaphore logo, now replaced with an Abstractors logo (thanks AquaEmbers!) This also affects default pfps, which are chosen from 5 options upon account creation v0.0.0 Painters Palette Added a new currency Paint Flecks Added a new feature Fragmenting - Shred your A6 Cards into Paint Flecks, to be used in purchasing new packs, and other future uses. Added two new packs Painters Pack A pack themed around painters tools. Cost Flecks to open. Astronomical Assets A pack themed around expensive cards, all of which are high rarity. It comes at a steep price. Added plenty of new rendering Packs render slightly differently, have tooltips, and have right-click menus. Badges backend + frontend has been added, once art is created I will begin manually handing them out to users, later will be automated. Rarity percentages are now more clearly calculated by the frontend. Inventory value changes make Inventory Value display increment gradually over the span of 1 second, and a particle gets thrown with the change. More backend Prepping for Battles Internal playtime counter Better online user tracking Full implementation of Flecks and Fragmenting, thanks slax for the formula Internal packs opened per user tracking, for profile page in the future